Tuesday, October 26, 2010

Rabbit Hole

Well, almost 4 months later and a ton of work and I think it's time to scrap cell blending.

Heightmaps still work and I will probably keep those, but getting cell blending to look good will take just too much work. Leaving the art style simpler will help preserve the board game feel. Cell borders may get some rounding if I can figure out an easy way.


Nope, not scrapping texture blending. Looks much better if the influence radius is set smaller. Screenshots later as I'm working on loading heightmaps from the saved map file. Oceans will have a sandy texture on the grid and a separate inner sphere for the actual water.

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