Friday, February 19, 2010

Geodesic Map - Borders

Just posting an older picture showing borders working.

The borders are a separate mesh layer drawn over the cells (just turn z-indexing off). While the cell mesh never changes from build time (except changing out texture paging), the border mesh is built entirely at run-time. Given that it has a low frequency of changes, this is okay. The mesh can be built quickly whenever the borders change.

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