Borders still working. Have it set to wrap a Miller projection to the grid. There's a nasty seem on the back side to figure out. This isn't quite the ultimate goal though - I want a blended grid, not a single texture over the mesh. Height-mapping is working though.
Options:
- Texture Splatting: more limited textures due to the blending mask. Might need a bit different type of unwrap?
- Just leave the cell edges: easy, but doesn't look as nice


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